MARVEL Super War Hero Profiles: Ancient One

MARVEL Super War Hero Profiles: Ancient One

Ancient One is a Fighter/Energy hero in MARVEL Super War, Marvel's first MOBA game on mobile, made by NetEase Games.

Sorcerer Supreme (Natural Passive)

Passive: Once Ancient One uses both Tao Mandala and Illusion Shift, a mandala takes form around her and explodes after 1.5 seconds, dealing 30 (+60% Energy Attack)(+10*Level) Energy Damage to nearby enemies. If an enemy hero is hit, Ancient One gains a layer of energy. At 3 layers, Ancient One enters Peak State.

Peak State enhances Tao Mandala and Illusion Shift, and 45%/50%/55%/60% of damage dealt converts to HP (conversion ratio increases at Lv. 1/6/11/16).

Each time Ancient One enters or leaves Peak State, the cooldown for Tao Mandala and Illusion Shift is reset.

Tao Mandala (1)

Cooldown: 5/4.8/4.5/4.2/4

Ancient One throws a Tao Mandala in the specified direction, dealing 100/155/210/265/320 (+70% Energy Attack) Energy Damage to enemies in the path of its arc. She also gains a shield that absorbs 40/60/80/100/120 (+25% Energy Attack)(+5% Bonus Max HP) damage. If the mandala hits an enemy hero and returns to her, she gains another shield that absorbs 40/60/80/100/120 (+25% Energy Attack)(+5% Bonus Max HP) damage.

Peak State: Ancient One's Tao Mandala splits into two, each dealing 80/120/160/200/240 (+50% Energy Attack) Energy Damage. If a Tao Mandala hits the same enemy multiple times, subsequent damage will be reduced by 60%.

Illusion Shift (2)

Cooldown: 8/7.8/7.5/7.2/7

Ancient One blinks in the specified direction.

Peak State: Reduces the cooldown for Illusion Shift.

Astral Projection (3)

Cooldown: 12/11.5/11/10.5/10

Ancient One separates her astral form from her body and shifts control to her astral form. Her body remains in place with 60% damage reduction and control immunity while her astral form receives a 75% speed boost for 3 seconds. Her astral form deals 80/130/180/230/280 (+40% Energy Attack) Energy Damage when passing through enemies and stuns them for 0.75 seconds.

This ability lasts up to 3 seconds. Using this ability again while it's still active returns her astral form to her body early.

Inter-Dimensional Travel (Ultimate)

Cooldown: 60/55/50

Ancient One immediately gains vision of all heroes who haven't been KO'd yet for 5 seconds.

When used a second time within 5 seconds, Ancient One shoots a mandala in the specified direction until it reaches its max distance, where it opens a portal there and below Ancient One. Ancient One then teleports to the other portal after 0.2 seconds.

If the mandala hits an enemy hero, it will mark the enemy hero who is struck first and create a portal below Ancient One and the target. Ancient One then switches locations with the target after 0.2 seconds.

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