War Machine (James Rhodes) is a Marksman hero in MARVEL Super War.
Tactical Strategy
Passive: Every time War Machine hits an enemy hero with Rocket Shell, Fire Bomb, or Gunfire, he gains one layer of Tactical Strategy. This effect stacks up to 3 times. War Machine's next basic attack will consume one layer of Tactical Strategy for a 200 increase in firing range and deal extra 10(+5*Level) (+20%Bonus Physical Attack) physical damage.
Using this ability in Precision Guidance mode will return you to regular battle mode.
Tactical Strategy
Rocket Shell
War Machine fires a rocket in the specified direction, dealing 40(+100%Physical Attack) physical damage to enemies in its path. Enemy heroes within the flames of Fire Bomb are dealt 40(+130%Physical Attack) physical damage on hit.
Fire Bomb
War Machine fires a fire bomb to the specified location, creating a sea of flames that lasts 3.0 seconds, dealing 20(+20%Physical Attack) energy damage every second to enemies within the flames and slowing them by 30%.
Gunfire
War Machine fires gunfire in the specified direction, dealing 100(+75%Bonus Physical Attack) physical damage and knocking back enemy heroes hit by 30 yards. At the same time, the recoil will move him some distance backwards.Using this ability in Precision Guidance mode will return you to regular battle mode.
Precision Guidance
War Machine sets up a missile launcher and enters Precision Guidance mode. Using this ability again will allow him to aim and continuously shoot missiles at the specified location. Each missile deals 60(+110%Physical Attack) physical damage to enemies within the explosion range. Releasing the ability button will pause the attack, and tapping the Cancel button on the screen will return you to regular battle mode.
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