MARVEL Super War January 9th 2020 Update Patch Notes

MARVEL Super War: January 9th 2020 Update Patch Notes

Let’s check out MARVEL Super War January 9th 2020 Update Patch Notes. This update sees two new events and tons of hero adjustments arrives.

FREE HERO ROTATION UPDATED


This week's free hero rotation has been updated! From January 9th, 2020 (Thursday) at 5:00AM, a new rotation of heroes will be available to play in 5v5 battles: Beast, Captain America, Executioner, Groot, Angel, Loki, Lady Sif, Jubilee Storm and Rocket Raccoon. Go forth and do battle, Watcher.

LATEST EVENTS


7-Day Sign-in Rewards


Event Duration: Available from 1/13/2020.

Sign in to the game for 7 consecutive days to claim awesome rewards! Do battle in matches to earn a sign-in catch-up attempt!

Limited Time Discount


Event Duration: From January 9th, 2020(after maintenance) to January 15th, 2020.

Human Torch and War Machine are 30% off when using Coins and Star Credits!

HERO ADJUSTMENTS


Thor


We have increased Thor's attack damage in the late game as well as improved his team fight performance.

Hero Trait [God of Thunder]

The additional energy damage of Lightning Strike based on a target's max HP has increased from 0.3%*hero level to 0.4%*hero level. The additional HP restoration based on missing HP has increased from 0.25%*hero level to 0.3%*hero level.

Skill Two [Winds of Valhalla]

Skill cooldown has decreased from 12/11.5/11/10.5/10/9.5/9 seconds to 11/10.5/10/9.5/9/8.5/8 seconds.

Charge distance has increased from 650 to 750.

Ultimate Skill [Thunderclap]

While channeling, power, physical defense and energy resist have increased from 35%/50%/65%/80% to 40%/60%/80%/100%.

War Machine


War Machine feels a bit weak while not casting Precision Guidance. By shortening the cooldown of his ultimate skill and slightly strengthening his other damaging abilities, War Machine now performs even better on the battlefield.

Skill One [Rocket Shell]

The bonus damage has increased from 1/1.05/1.1/1.15/1.2*physical attack to 1.2/1.25/1.3/1.35/1.4*physical attack.

The bonus damage of Fire Bomb has increased from 1.3/1.4/1.5/1.6/1.7*physical damage to 1.4/1.5/1.6/1.7/1.8*physical damage.

Skill Two [Fire Bomb]

Slowing effect has increased from 30% to 40%.

Ultimate Skill [Precision Guidance]

Skill cooldown has decreased from 50/47.5/45 seconds to 40/37.5/35 seconds.

Black Widow


In contrast with other assassin heroes, Black Widow feels a bit weak in early stage. Also, Widow's Sting, her second skill, has a low hit chance, resulting in her poor performance. We increased Black Widow's overall attack damage and enlarged the range of skill two to give her better performance.

Skill One [Shadow Kick]

Physical damage of each kick has increased from 25/45/65/85/105+0.5/0.525/0.55/0.575/0.6*physical attack to 30/60/90/120/150+0.6*physical attack.

Skill Two [Widow's Sting]

The range of the electric shock has increased from 500 to 650. The dash distance has increased from 500 to 600.

Ultimate Skill [Final Tempest]

Physical damage of each shot has increased from 60/90/120+0.4*bonus physical attack to 70/105/140+0.44*bonus physical attack. HP restoration has increased from 20/30/40 to 30/40/50.

Spider-Man


Due to high flexibility, Spider-Man can evade many attacks that have no specific direction in small-scale fights. So we decided to slighly nerf this damage evasion in Hang status. We also nerfed Web Mark's slowing effect to leave more space for players to react.

Skill One [Web Shot]

Web Mark's slowing effect has decreased from 5 seconds to 1 second.

Also, now Spider-Man can be targeted while casting [Web Shot] in Hang status.

Captain America


Captain America can deal relatively high damage and is quite sustainable on the battlefield. To help balance this, we have decreased his attack damage and HP restoration.

Hero Trait [Star of Freedom]

After Captain America recovers his shield, the damage the shield absorbs has decreased from 100/160/220/280 to 80/120/160/200, and the bonus max HP gained has decreased from 8%/10%/12%/14% to 6%/7%/8%/9%.

Skill Two [Liberty Rush]

The physical damage dealt by each punch has decreased from 30/65/100/135/170/205/240+0.7*physical damage to 10/40/70/100/130/160/190+0.6*physical damage.

HP restoration on hit has decreased from 0.25*bonus physical damage to 0.15*bonus physical damage

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