NetEase Games reveals abilities for new MARVEL Super War hero, Ancient One

NetEase Games reveals abilities for new MARVEL Super War hero, Ancient One

NetEase Games revealed the abilities for new MARVEL Super War hero, Ancient One, on the MARVEL Super War Facebook today. Ancient One will arrive in the battlefield of MARVEL Super War after the update on January 30th, 2020.



Natural Passive: Sorcerer Supreme


Passive: Once Ancient One uses both Tao Mandala and Illusion Shift, a mandala takes form around her and explodes after 1.5 seconds, dealing energy damage to nearby enemies. If an enemy hero is hit, Ancient One gains a layer of energy. At 3 layers, Ancient One enters Peak State.

Peak State enhances Tao Mandala and Illusion Shift, and 45%/50%/55%/60% of damage dealt converts to HP (conversion ratio increases at Lv. 1/6/11/16).

Ability 1: Tao Mandala


Ancient One throws a Tao Mandala in the specified direction, dealing energy damage to enemies in the path of its arc. She also gains a shield that absorbs damage. If the mandala hits an enemy hero and returns to her, she gains another shield that absorbs damage.

Peak State: Ancient One's Tao Mandala splits into two, each dealing energy damage. If a Tao Mandala hits the same enemy multiple times, subsequent damage will be reduced by 60%.

Ability 2: Illusion Shift


Ancient One blinks in the specified direction.

Peak State: Reduces the cooldown for Illusion Shift.

Ability 3: Astral Projection


Ancient One separates her astral form from her body and shifts control to her astral form. Her body remains in place with damage reduction and control immunity while her astral form receives a 75% speed boost for 3 seconds. Her astral form deals energy damage when passing through enemies and stuns them for 0.75 seconds.

The ability lasts up to 3 seconds. Using the ability again while it's still active returns her astral form to her body early.

Ultimate Ability: Inter-Dimensional Travel


Ancient One immediately gains vision of all heroes who haven't been KO'd yet for 5 seconds.

When used a second time within 5 seconds, Ancient One shoots a mandala in the specified direction until it reaches its max distance, where it opens a portal there and below Ancient One. Ancient One then teleports to the other portal after 2 seconds.

If the mandala hits enemy heroes, it will mark the enemy hero who is struck first and create a portal below Ancient One and the target. Ancient One then switches locations with the target after 2 seconds.

Comments